AI Insights · Timothy · September 2022
Top 5 City Building Games in Middle East Q3 2022
Discover the performance trends of the top 5 city building games in the Middle East during Q3 2022, based on data from Sensor Tower.
Throughout Q3 2022, the top city building games in the Middle East displayed varying performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared on the unified platform:
Craftheim - 3D Idle Lumberjack from AI Games FZ saw fluctuating weekly downloads, starting at 8.4K in late June and experiencing a peak of 12.3K by the end of September. The game's weekly revenue showed a modest trend, peaking at $22 in early July and mid-September. Active users also showed growth, rising from 19.6K to 25.7K by the end of the quarter.
My Town - City Life Story game by My Town Games LTD had a consistent download rate, averaging around 4K to 5K weekly downloads with a slight dip towards the end of the quarter. The weekly revenue for this game varied, starting at $568 and ending at $509. Active users saw a decline from 9.3K in late June to 7.5K by the end of September.
Global City: Building Games from MY.GAMES B.V. experienced notable peaks in both downloads and revenue. Weekly downloads peaked at 13.5K in late August, while revenue reached a high of $3.9K in the same period. Active users showed significant growth, spiking from 8.4K to 20.1K by late August before stabilizing at around 9K in September.
SimCity BuildIt by Electronic Arts maintained a steady performance in terms of revenue, with weekly earnings peaking at $10.7K in mid-September. Downloads fluctuated, peaking at 6.1K in mid-September. Active users increased from 34.2K to 40.7K by mid-September, showing strong engagement.
State Connect: Traffic Control from AI Games FZ experienced a decline in metrics throughout the quarter. Weekly downloads dropped from 3.5K in late June to just 250 by the end of September. Revenue also showed a downward trend, peaking at $198 in early July and falling to $13 by the end of the quarter. Active users mirrored this decline, decreasing from 5.4K to 1.6K over the same period.
For more detailed insights and data, visit Sensor Tower.